Peter Aversten | Showreel | Lead Texture Artist | 2018

Below is a breakdown of some of the feature film projects I have worked on in London and Sweden presented in release date order. The focus is as Lead Texture Artist however I also have expertise in Lookdev, Lighting and as a Generalist.

The Commuter (2018)
Lead Texture Artist, Cinesite
Set-up texturing pipeline for high res train texturing
On set texture and reference photography in NYC and Pinewood Studios

Justice League (2017)
Lead Texture Artist, MPC
Set-up high res building pipeline for Skrunda sequence
Textured alien infestation and various high res ground enhancements
Managed texture team cross facilities and dailies

Fantastic Beasts And Where To Find Them (2016)
Senior Texture Artist, Cinesite
Textured hero apple strudel for the magic bake sequence
Textured various kitchen gear and food
Created textured environment for lighting

Captain America: Civil War (2016)
Senior Texture Artist – Generalist, Cinesite
Textured lookdev of EMP bomb shot lighting

Pride and Prejudice and Zombies (2016)
Senior Texture Artist, Cinesite
Textured arm claw and various buildings

The Revenant (2015)
Senior Texture Artist, Cinesite
Textured hand replacement, fingers and blood gore and knives

Spectre (2015)
Senior Texture Artist, Cinesite
Textured props

The Man From U.N.C.L.E (2015)
Senior Texture Artist – Generalist, Cinesite
Textured Solo digi double, props and vehicles and lock gates
Shot lighting

Ant-Man (2015)
Senior Texture Artist – Generalist, Cinesite
Textured and lookdev of bug zapper, shot lighting
Textured and lookdev of coffee table for battle sequence
Water effect texturing
Created HDR environment for reflections
Glass effect lookdev

San Andreas ( 2015)
Senior Texture Artist, Cinesite
Textured of high-res cliff faces

Maggie ( 2015)
Senior Texture Artist – Generalist, Cinesite
Textured of wounded hands, lookdev and lighting of face replacement

Night at the Museum: Secret of the Tomb ( 2014)
Senior Texture Artist – Generalist, Cinesite
Textured hero golden tablet, lookdev and light setup

Hercules (2014)
Senior Texture Artist – Generalist, Cinesite
Textured various props and digidoubles
Shot lighting

X-Men: Days of Future Past (2014)
Texture Artist – Generalist, Cinesite
Textured various buildings, prison camp layout, ground and props

David Attenborough’s Natural History Museum Alive 3D (2014)
Senior Texture Artist – Generalist, Fido
Textured and lookdev of dodo bird, shot lighting

Underworld Awakening (2012)
VFX Artist Generalist, Fido
Textured of digi doubles, gun wounds, animated blood effects
Animated throat rip off and lookdev

Kick Ass (2010)
Generalist, Fido
Textured of comic book sequence and lookdev

Let the Right One In (2008)
Generalist / Animator, Fido
Textured, lookdev, animation, lighting of acid face sequence

If you like it give me a thumbs up and a comment below…

▷ SOFTWARE
edited in davinci Resolve

▷ SOCIAL

Home

http://meshmen.com/

https://www.facebook.com/Meshmencom/
https://www.instagram.com/meshmenhq/
https://www.imdb.com/name/nm1976239/

▷ MUSIC
Music by Epidemic Sound (http://www.epidemicsound.com)

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